Entering The Temple

Having made a successful journey to Holmfirth and back, the party bedded down at the Night Mare Inn for the night.

Not one to sit idly by, Seres decided to make a short trip to do some reconnaissance on the Temple of the Divines. She discovers a powerful ward preventing entry to the temple grounds. There are also demons patrolling the grounds ever watchful. Despite her invisibility cloak, she was spotted by two Mariliths that managed to somehow banish her back to her room at the inn.

Filling in the party the next morning, the group pays a visit to the Royal Court Mage, Ursula Deaththorn. Ursula is a mysterious figure who resides in a tower at the royal palace. The mage provides limited information to the party regarding their current situation and the tome they returned from their run-in with Noster. Ursula is able to lift the protective ward, but unable to dispel the time altering magic surrounding the grounds. She informs you that you have the Periapt of Time Sheltering that you lifted from imposter Noster and that as long as you're standing within the 20 foot radius sphere, you will be shielded from all time-altering effects.

The party successfully enters the Temple grounds and fights their way through the convoluted chambers. Many puzzles and tests await the adventurers.

We leave them at the face of an ominous looking door. A large stone demon head is carved into the face. An imposing sight indeed…

Grim's Journal
Night 2

Third of Sun’s Glory, year 4507

My night of rest at the Night Mare Inn was interesting. It has been several years since I slept in a human bed, so as a result I was not used to the awkward texture of the textiles that enveloped me. To make matters stranger, I had a dream about being a miner in a cave and unearthing a vast quantity of platinum. I was so excited that I sold it all and tried to buy a castle with the coin. How disturbing. Maybe it has something to do with all of that gold we found in the woods? I will investigate this further if it happens again.

After conversing with Gwayne and hearing a pleasant song played by Xoxo, we decided to visit Harald Bluetooth, the blacksmith of Cirenshire and Ruperiel’s boss. What a massive dwarf that man was. I have read about a few dwarves reaching five feet before, but nowhere near 5’5”. He sold the party some weapons and mentioned that his latest shipment of raw materials is sitting in a harbor in Holmfirth. Not wanting to close up shop to get it himself, he asked us to get it for him and we agreed. Bluetooth provided us with coin for the carriage and we were off.

We found Svanir, the carriage driver, amongst the most MAGNIFICENT ponies! So strong and sturdy, yet elegant and gorgeous. I asked nicely if I could ride one of them instead of sitting in the silly carriage but Svanir refused. After seeing my frustration, he promised me that I could ride one on the trip back. Soon, my pony friends, soon…

Once we reached Holmfirth, we headed straight for the docks to inquire about Bluetooth’s cargo on a ship. To our dismay, the ship carrying the cargo sunk into the ocean not too far off the harbor. Instead of abandoning Bluetooth’s supplies to the great depths, we decided to rent a boat and attempt to retrieve everything we can. However, Ruperiel, who somehow thought that he rented a boat indefinitely, got so excited that he prematurely set sail, not realizing that he had no idea how to operate such a vessel! I am almost certain that he did not hit his head on anything during our voyage to Holmfirth (to be fair, I was paying more attention to the ponies), so his behavior was both baffling and amusing. I will continue to take note of his behavior and see if he improves over time.

Sai was able to shoot an arrow attached to some rope all the way back to the dock, where he and Seres shimmied their way off the boat and pulled it back to the port. After acquiring a worthy shipmate to operate the ship, we traverse the calm waters to the location of the wreck. I assumed the shape of a giant octopus and surveyed the underwater scene, where I squeezed through a tiny opening and found the eight crates. As I hauled them back to our rental ship, two merrows emerge from the dark waters and assault the party! We fought bravely and vanquished our foes with ease.

We secured our payload and made it back to our carriage for a night’s rest. I will fall asleep thinking about the beautiful ponies that I will ride tomorrow…

Demons in Disguise
Night 1

Stumbling across the execution of a seemingly innocent man, the party intervened to investigate claims of an ancient tome. Through less-than legal means, they liberated the prisoner (Noster) and helped him on his quest. Noster was sent by the Royal Court Mage of Cirenshire to retrieve an ancient tome of immense value. The tome was located in a Faerie Dragon treasure hoard – that actually turned out to be a Green Dragon treasure hoard… After defeating the all of the various sizes of dragons, the party bedded down for the night. Everyone was startled awake at the same moment only to find Noster attempting to make off with the tome in secret. After asking semi-nicely for Noster to hand the tome over, the party discovered he planned on keeping it for himself the whole time. Noster was defeated and discovered to be a poorly disguised Cambion attempting to steal the tome. The party decided to take the tome back to Cirenshire as no one could make out the strange script it was written in and find out all they could from the Royal Court Mage herself. Along the way to the capital, the body of the human Noster was discovered and given a proper burial. The party arrived in Cirenshire around supper time and spent a few hours shopping and drinking ale before bedding down for the night at the Night Mare Inn. Here they met Gwayne a troubled priest of the Temple of the Divines and learned part of his intriguing incident with a young woman named Prissea. 


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.